Ranking System

 

Skill

Level I: Rank 1 – 4

Groundwork

Level I: Rank 1 - Fundamentals of parkour are built here across all movement series. The Groundwork and foundation are laid here with a strong emphasis of quadrupedal movements (QMs) where, much like a spider, we focus on crawling.

Anchorpoint

Level I: Rank 2 – This is the turning point from untrained novice to a recognizable practitioner. Precisions with proper form and basics in other movement series serve as an Anchorpoint for growth.

Speed Run

Level I: Rank 3 – Movements here are used in quick flow-based scenarios, including basics in the bar and vault series. In a standard environment, students should be able to Speed Run a course, whether chasing or evading.

Counterweight

Level I: Rank 4 – Students will be able use their Counterweight in multiple facets of parkour using their body. Intermediate skills in balance, swinging, climbing, and flips are developed and acquired here.

Level II: Rank 5 – 8

Strong Arm

Level II: Rank 5 – This rank marks a milestone of strength and brawn: the first muscleup. A vital component to working with bars, ascensions, and climb-ups is developing upperbody strength and developing a Strong Arm.

Takeoff

Level II: Rank 6 – Working from higher elevations, students will be moving at greater heights requiring substantial practice and training. Airborne movements will require them to Takeoff with a higher degree of confidence, consistency, and accuracy.

Tunnel Vision

Level II: Rank 7 – Adept focus is required to achieve elevated movements for precision and without distraction. Students will hone their Tunnel Vision by practicing movements that require minimal room for errors such as a tunnel dive roll.

Freefall

Level II: Rank 8 – Extreme levels of aerial movements are developed here as students Freefall in the air. Advanced levels of balance, aerial awareness, confidence, and scrappiness are needed to avoid higher impacts.

Level III: Rank 9 – 10

 
Swingshot

Level III: Rank 9 – Advanced levels of projectile motion are achieved here for maximum output. Students will Swingshot themselves around a bar and at heights greater than their launch point to overcome obstacles not thought possible before.

Calculated Risk

Level III: Rank 10 – With the greatest level of confidence, students will weight their capability against the highest degree of movements and determine if they can execute it given the Calculated Risk.

 

Speed

(In The Works)


Style

(In The Works)